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Form z renderzone
Form z renderzone






form z renderzone
  1. FORM Z RENDERZONE HOW TO
  2. FORM Z RENDERZONE MANUAL
  3. FORM Z RENDERZONE FULL
  4. FORM Z RENDERZONE ZIP
form z renderzone

You want to use it if you do achitecture or CAD stuff. It’s pretty hard to model organic forms and if you want to be fast, you have to define a lot of keyboard shortcuts. Use this as an opportunity to push your studio work forward.I own a copy of Form*Z and used it three or four years for visualisation of CAD data.

  • As with all of the assignments, try not to see this re-doing something you have already done.
  • If you have comments that will help me interpret your process, please write them in a 'readme.txt' file inside your project folder. Will you make a very simple model in FormZ and simply map a very detailed image onto it from Photoshop? Will you hand-draw textures using graphite or charcoal, scan these and work from there? There are several ways to do this. How would you differentiate between one variety of tree and another? Will you spend a lot of time modeling a single tree and then copy and paste or will you look at massing of vegetation across a whole area? How will it look on the screen? On a printer? What does the backdrop look like? Will you go for speed of rendering (more complex drawings will take a long time to render) or quality of rendering. Try to think about the seasons, branching on trees, lighting, texture, leaf size, etc.

    form z renderzone

    Be creative with your search for textures. This will be available on the Print_Server by the weekend.

    FORM Z RENDERZONE ZIP

    I will also provide a set of tectures in *.tga format on a Zip disk to one class representative.

  • This will probably require you to scan some textures into Photoshop, save them as *.bmp, *.tif, or *.tga and then import them into FormZ.
  • I will copy these files onto a Zip disk at the end of class next week. (FormZ project files and images) to the Print_Server/Data/PC/f97larp_computing/ folder on the network.
  • As a product, please copy a folder with your name on it containing all relevant files.
  • Using Form Z, build a model and render it with textures, focusing on developing techniques for realistically rendering vegetation and water.
  • To do this, please select a portion of your site (or the area around it) that contains some vegetation or water or both.
  • FORM Z RENDERZONE HOW TO

    For this assignment, I'd like you to think about how to model either vegetation or water. In the last lesson, we looked at how to model landform. The assignment for this week is also very general.It is due at the beginning of class next Thursday. 6-1 to 6-120ĪSSIGNMENT - this assignment is an individual assignment.

    FORM Z RENDERZONE MANUAL

    Point - from one point out in all directions, intensity may or may not diminish candle is oneĬonic - from one point but in a direction defined by a cone, intensity may or may not decrease car headlight and much indoor light is relatively conicįormZ User's Manual - Tutorial.

  • Wrapping - whole object, cylindrical or flat (each face applied individually)ĭistant - parallel rays, infinite distance, constant intensity sun is one.
  • Surface Style Parameters - Procedural shaders and Pre-captured shaders Raytrace - slow but most sophisticated high quality, photo-realistic rays of light traced from light source through the model

    FORM Z RENDERZONE FULL

    In Full Z-Buffer, you also get transparency and anti-aliasing Z-buffer - adds textures, bumps, shadows, fore/background, reflection. Phong - slightly longer color of pixel calculated from interpolated normal distance Gouraud - a bit smoother, but no highlights on curved surfaces Rendering Methods - details of each on RenderZone pp6-4 to 6-7

  • Decal tool can be used to assign other surface styles on top of the first.
  • Thus the same surface style may appear differently on different objects, depending on how it is mapped.
  • Texture Map tool used to specify exact position of texture, type of mapping, size of the tile and other parameters.
  • active surface style is assigned to object.
  • surface styles created and assigned to a palette of surfaces - surface styles can be as simple as a color or as complex as reflective metal.
  • Insert Segment (and Point) - no pre-selected face required

    form z renderzone

    Splitting - One way=1st object split by 2nd. Intersection - leaves common area to both objects Union - erases common area leaving one object Snaps - that magnetic attraction that you want Sections - object of the section first, cutting surface second Part 3: Booleans, Trimming & Stitching, Insertions, Colors, Lighting and Renderingĭouble-Click on a Tool to get its options Studio III Computing Workshop Computing Workshop








    Form z renderzone